The following is an extended excerpt from my book-in-progress, “An Enchantment of Digital Archaeology: Raising the Dead with Agent Based Models, Archaeogaming, and Artificial Intelligence”, which is under contract with Berghahn Books, New York, and is to see the light of day in the summer of 2020. I welcome your thoughts. The final form of this section will no doubt change by the time I get through the entire process. I use the term ‘golems’ earlier in the book to describe the agents of agent based modeling, which I then translate into archaeogames, which then I muse might be powered by neural network models of language like GPT-2.
I'm a biomedical and electrical engineer with interests in information theory, complexity, evolution, genetics, signal processing, IndieWeb, theoretical mathematics, and big history.
I'm also a talent manager-producer-publisher in the entertainment industry with expertise in representation, distribution, finance, production, content delivery, and new media.
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