The #IndieWeb community has been working on this for a while. There’s even a service called Brid.gy to help enact it. At the same time, as Ben Werdmüller indicates, we need to be careful not to put too much reliance on silos’ APIs which can, and obviously will, be pulled out from underneath us at any moment.
As any kindergartner can tell you, “It’s difficult to play ball when the local bully owns the ball and wants to make up their own rules or leave in a huff.”
One of the things I love about IndieWeb is that we’re all trying to create a way for balls to be roughly standardized and mass manufactured so that everyone can play regardless of what the bully wants to do or what equipment people bring to the game.1
And as Nikhil Sonnad has reminded us very recently, we also need more than just connections, we need actual caring and thinking human interaction.2