Listened to Steven Johnson on the Importance of Play and the Decisions We Make by Alan Alda from Clear+Vivid with Alan Alda

How do we come up with ideas? How do we make decisions? And how can we do both better? Steven Johnson has explored this question and written a dozen books about it. In this playful, thoughtful episode, Steven has some fascinating stories, like how Darwin made the decision to get married — or how a defecating duck helped lead to the invention of the computer. Through their own stories, Steven and Alan Alda share their thoughts about the transformative nature of ideas and what sort of environments best give rise to creativity.

I love the idea of the slow hunch discussed here. It’s part of the reason I keep a commonplace book. Johnson also discusses his own personal commonplace book, though he doesn’t give it that particular name here.

The commercial about Alda Communication Training makes me wonder if they recommend scientists and communicators have their own websites? In particular, I’m even more curious because of Johnson’s mention of his commonplace book and how he uses it in this episode. I suspect that scientists having a variety of interconnecting commonplaces (via Webmention) using basic IndieWeb or A Domain of One’s Own principles could better create slow hunches, create more links, increase creativity and diversity, and foster greater innovation. I’ll have to follow up on this idea. While some may do something slightly like this within other parts of social media, I don’t get the impression that it’s as useful a tool in those places (isn’t as searchable or permanent feeling, and is likely rarely reviewed over). Being able to own your digital commonplace as a regular tool certainly has more value as Johnson describes. Functionality like On This Day dramatically increases its value.

But there’s another point that we should make more often, I think, which is that one of the most robust findings in the social sciences and psychology over the last 20 years is that diverse groups are just collectively smarter and more original in the way that they think in, in both their way of dreaming up new ideas, but also in making complicated decisions, that they avoid all the problems of group think and homogeneity that you get when you have a group of like minded people together who are just amplifying each other’s beliefs.—Steven Johnson [00:09:59]

Think about a big decision in your life. Think about the age span of the people you’re talking to about that choice. Are they all your peers within three or four years? Are you talking somebody who’s a generation older and a generation younger?—Steven Johnson [00:13:24]

I was talking to Ramzi Hajj yesterday about having mentors (with a clear emphasis on that mentor being specifically older) and this quote is the same sentiment, just with a slightly different emphasis.

One of the things that is most predictive of a species, including most famously, humans, of their capacity for innovation and problem solving as an adult is how much they play as a newborn or as a child.—Steven Johnson [00:28:10]

Play is important for problem solving.

I think you boil this all down into the idea that if you want to know what the next big thing is, look for where people are having fun.—Alan Alda [00:31:35]

This is interesting because I notice that one of the  binding (and even physically stated) principles of the IndieWeb is to have fun. Unconsciously, it’s one of the reasons I’ve always thought that what the group is doing is so important.

Ha! Alda has also been watching Shtisel recently [00:50:04].