Read - Want to Read: What Works: Gender Equality by Design by Iris Bohnet (Belknap Press)
Gender equality is a moral and a business imperative. But unconscious bias holds us back, and de-biasing people's minds has proven to be difficult and expensive. By de-biasing organizations instead of individuals, we can make smart changes that have big impacts. Presenting research-based solutions, Iris Bohnet hands us the tools we need to move the needle in classrooms and boardrooms, in hiring and promotion, benefiting businesses, governments, and the lives of millions.
David Dylan Thomas at IndieWebCamp East Keynote (2)
Read Dear Google Cloud: Your Deprecation Policy is Killing You by Steve Yegge (Medium)
God dammit, I didn’t want to blog again. I have so much stuff to do. Blogging takes time and energy and creativity that I could be putting…

Backwards compatibility keeps systems alive and relevant for decades. 

Annotated on August 15, 2020 at 10:50AM

In the Emacs world (and in many other domains, some of which we’ll explore below), when they make an API obsolete, they are basically saying: “You really shouldn’t use this approach, because even though it works, it suffers from various deficiencies which we enumerate here. But in the end it’s your call.” 

Annotated on August 15, 2020 at 10:57AM

Successful long-lived open systems owe their success to building decades-long micro-communities around extensions/plugins, also known as a marketplace. 

This could be said of most early web standards like HTML as well…
Annotated on August 15, 2020 at 10:58AM

It’s a sure sign, when there are four or five different coexisting subsystems for doing literally the same thing, that underlying it all is a commitment to backwards compatibility. Which in the Platforms world, is synonymous with commitment to your customers, and to your marketplace. 

This same sort of thing applies to WordPress for its backwards compatibility. Sometimes it’s annoying, but their adherence to backwards compatibility has kept them strong. They also have multiple ways of doing things, which is nice.

I wonder if there were some larger breaking changes in Drupal 7 and 8 that removed their backwards compatibility and thereby lost them some older websites?
Annotated on August 15, 2020 at 11:03AM

So let’s say Apple pulls a Guido and breaks compatibility. What do you think will happen? Well, maybe 80–90% of the developers will rewrite their software, if they’re lucky. Which is the same thing as saying, they’re going to lose 10–20% of their user base to some competing language, e.g. Flutter.Do that a few times, and you’ve lost half your user base. And like in sports, momentum in the programming world is everything. Anyone who shows up on the charts as “lost half their users in the past 5 years” is being flagged as a Big Fat Loser. You don’t want to be trending down in the Platforms world. But that’s exactly where deprecation — the “removing APIs” kind, not the “warning but permitting” kind — will get you, over time: Trending down. Because every time you shake loose some of your developers, you’ve (a) lost them for good, because they are angry at you for breaking your contract, and (b) given them to your competitors. 

Twitter is a good example of this, and they’ve just created a shiny new API in an apparent attempt to bring developers back…

Wonder if it’s going to be backwards compatible? (Probably not…)
Annotated on August 15, 2020 at 11:10AM

I’ve alluded to the deeply philosophical nature of this problem; in a sense, it’s politicized within the software communities. Some folks believe that platform developers should shoulder the costs of compatibility, and others believe that platform users (developers themselves) should bear the costs. It’s really that simple. And isn’t politics always about who has to shoulder costs for shared problems?So it’s political. And there will be angry responses to this rant. 

This idea/philosophy cuts across so many different disciplines. Is there a way to fix it? Mitigate it? An equation for maximizing it?
Annotated on August 15, 2020 at 11:14AM

Read Cliff May (en.wikipedia.org)
Cliff May (1909–1989) was an architect practicing in California best known and remembered for developing the suburban Post-war "dream home" (California Ranch House), and the Mid-century Modern.
I’ve had a running debate with someone about the style of low slung California homes often done in stucco having a Spanish influence. Turns out I was right and they owe some of their design history with Spanish Colonial Revival architecture of the 17th-19th Centuries!

Incidentally I live in a California ranch home at the moment, so it’s been interesting to dig into some of the history….\

Watched How To Build House, Underground Tunnel, Under Water Well House, Swimming Pool Slide Full Episode from YouTube
In this video, I would like to share everyone How To Build House, Underground Tunnel, Under Water Well House, Swimming Pool Slide with Full Episode without using any advance tool just a sickle knife and available materials in the location of the building such as natural vines, bamboo, mud, dry grasses, fire woods, and some natural color.
Listened to 166: Ambient Struggles (feat. May-Li Khoe & Andy Matuschak) from Design Details
Today's show is a rare two-person episode featuring previous-guest May-Li Khoe and newcomer Andy Matuschak. In this episode we do things a bit different, digging into tough topics like fear, learning how to learn, designing with convictions, working on the right problems, and so much more.

Some interesting broad philosophy, but nothing significant for what I was hoping for on learning or memory.
Checked into Cross Campus
A great talk about the importance of design in building almost anything, but particularly companies. The take away: while it may be somewhat more expensive to hire the people and do the work in the beginning, the ultimate products and the company will be measurably better off for it in the long run.

I stayed after until almost noon having an extended discussion with Robbie about a handful of design related topics including IndieWeb.org.

RSVPed Attending Innovate Pasadena: Differentiated by Design: Strategy for Early Stage Startups

Friday, February 14, 2020
8:15 AM to 9:30 AM
Cross Campus, 85 N. Raymond Avenue, Pasadena, CA

Design consistently improves the most profitable companies and products but why do many startups fail to integrate design strategy as they grow. Learn ways to utilize design to build teams, streamline products, connect to users and acquire customers.

Bio:
Robbie Nock is the Director of Entrepreneurship and Professional Practice at ArtCenter. His background spans media production, new technology and venture development and he is driven to connect design, business and engineering partners to develop new synergies for early-stage innovation. Robbie produces academic programs and provides strategic services for a global community of entrepreneurs, educators, investors and philanthropist.

Read Eliminating the Human by David ByrneDavid Byrne (MIT Technology Review)
We are beset by—and immersed in—apps and devices that are quietly reducing the amount of meaningful interaction we have with each other.
This piece makes a fascinating point about people and interactions. It’s the sort of thing that many in the design and IndieWeb communities should read and think about as they work.

I came to it via an episode of the podcast The Happiness Lab.

The consumer technology I am talking about doesn’t claim or acknowledge that eliminating the need to deal with humans directly is its primary goal, but it is the outcome in a surprising number of cases. I’m sort of thinking maybe it is the primary goal, even if it was not aimed at consciously.

Annotated on January 22, 2020 at 10:35AM

Most of the tech news we get barraged with is about algorithms, AI, robots, and self-driving cars, all of which fit this pattern. I am not saying that such developments are not efficient and convenient; this is not a judgment. I am simply noticing a pattern and wondering if, in recognizing that pattern, we might realize that it is only one trajectory of many. There are other possible roads we could be going down, and the one we’re on is not inevitable or the only one; it has been (possibly unconsciously) chosen.

Annotated on January 22, 2020 at 10:36AM

What I’m seeing here is the consistent “eliminating the human” pattern.

This seems as apt a name as any.
Annotated on January 22, 2020 at 10:39AM

“Social” media: This is social interaction that isn’t really social. While Facebook and others frequently claim to offer connection, and do offer the appearance of it, the fact is a lot of social media is a simulation of real connection.

Perhaps this is one of the things I like most about the older blogosphere and it’s more recent renaissance with the IndieWeb idea of Webmentions, a W3C recommendation spec for online interactions? While many of the interactions I get are small nods in the vein of likes, favorites, or reposts, some of them are longer, more visceral interactions.

My favorite just this past week was a piece that I’d worked on for a few days that elicited a short burst of excitement from someone who just a few minutes later wrote a reply that was almost as long as my piece itself.

To me this was completely worth the effort and the work, not because of the many other smaller interactions, but because of the human interaction that resulted. Not to mention that I’m still thinking out a reply still several days later.

This sort of human social interaction also seems to be at the heart of what Manton Reece is doing with micro.blog. By leaving out things like reposts and traditional “likes”, he’s really creating a human connection network to fix what traditional corporate social media silos have done to us. This past week’s episode of Micro Monday underlines this for us. (#)
Annotated on January 22, 2020 at 10:52AM

Antonio Damasio, a neuroscientist at USC wrote about a patient he called Elliot, who had damage to his frontal lobe that made him unemotional. In all other respects he was fine—intelligent, healthy—but emotionally he was Spock. Elliot couldn’t make decisions. He’d waffle endlessly over details. ­Damasio concluded that although we think decision-­making is rational and machinelike, it’s our emotions that enable us to actually decide.

Annotated on January 22, 2020 at 10:56AM

And in the meantime, if less human interaction enables us to forget how to cooperate, then we lose our advantage.

It may seem odd, but I think a lot of the success of the IndieWeb movement and community is exactly this: a group of people has come together to work and interact and increase our abilities to cooperate to make something much bigger, more diverse, and more interesting than any of us could have done separately.
Annotated on January 22, 2020 at 10:58AM

Remove humans from the equation, and we are less complete as people and as a society.

Annotated on January 22, 2020 at 10:59AM

A version of this piece originally appeared on his website, davidbyrne.com.

This piece seems so philosophical, it seems oddly trivial that I see this note here and can’t help but think about POSSE and syndication.
Annotated on January 22, 2020 at 11:01AM